
Arthur got dragged into this twisted "King' s Game" out of nowhere—a total survival nightmare. He has to do whatever this creepy Joker tells him, no matter how brutal or messed up the tasks are, or else he’ s dead. It’ s not just about surviving the Joker' s death traps, though; he’ s also stuck playing mind games between Yvette, his intense professor, Shirley, his manipulative upperclassman, and Winston, a total snake of a rival. With his back against the wall, Arthur has to outsmart the game and find every loophole he can. When he finally gets the chance to grab the ultimate prize—a God-tier wand—he decides to ditch the power entirely to crush the game for good and end the Joker' s sick obsession with risking students' lives, finally bringing some peace back to the academy.
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