Arthur got dragged into this twisted "King'
s Game" out of nowhere—a total
survival nightmare. He has to do whatever this creepy Joker tells him,
no matter how brutal or messed up the tasks are, or else he’
s dead.
It’
s
not just about surviving the Joker'
s death traps,
though; he’
s also stuck
playing mind games between Yvette, his intense professor, Shirley, his
manipulative upperclassman, and Winston, a total snake of a rival. With
his back against the wall, Arthur has to outsmart the game and find every
loophole he can.
When he finally gets the chance to grab the ultimate
prize—a God-tier wand—he decides to ditch the power entirely to crush
the game for good and end the Joker'
s sick obsession with risking students'
lives,
finally bringing some peace back to the academy.